Saturday, October 3, 2015

Clustering Techniques

Clustering techniques are used to improve performance and availability of a complex system. Generally speaking a cluster is intended as a redundant set of services providing the same set of functionalities.

Cluster quality can be measured by:
  • Reliability the ability to successfully provide responses on each incoming request
  • Availability the uptime of the server (usually measured as % of annual uptime)
  • Performance measured by the average of the time spent by the service to provide responses or by the throughput
  • Scalability is the ability to handle a growing amount of work in a capable manner without degradation in the quality of service (e.g. non-decreasing throughput)

High-availability
High-availability (HA) clusters are groups of services that can be reliably utilized with a minimum (or null) down-time. Without clustering, if a service crashes or is too busy, the user asking for that service will never get a quick response. HA clustering should be designed to remedies this situation by detecting service down (using a whatchdog), and immediately restarting it. During this operation the service will be provided by a failover instance of the same service.


Scalability
Scaling a software usually means adding more instances of the product. We can distinguish two different ways of scaling:
  • Horizontal Scalability also known as scale out which can be performed by adding additional HW resources to the existing pool. In our context this means adding more physical or virtual machines with GeoServer installed.
  • Vertical Scalability also known as scale up which can be performed by getting more powerful hardware (single box with more CPUs/memory), and that normally needs to be compounded by adding more SW instances as well on the same boxes (as in practice no software is 100% linearly scalable) In our context this means installing more GeoServer instances on the existing HW to fully utilize available resources, in particular the extra CPUs.



Cluster Configurations
  • Active/active:
All the node of the cluster are active at the same time. The traffic is distributed on all the services.
This gives maximum performance but if a single HW instance fails the overall throughput and response time may suffer. On the other side this set-up provide maximum performance.


  • Active/passive :
Provides a fully redundant instance of each node, which is only brought on-line when its associated primary node fails.This gives maximum availability but does not fully utilize all the resources available since at most times part of them will be not utilized.


References : http://geoserver.geo-solutions.it/

Monday, June 1, 2015

Socket Programming

Sockets allow communication between two different processes on the same or different machines. To be more precise, it's a way to talk to other computers using standard Unix file descriptors.

Types of sockets:
  • Internet Sockets (DARPA Internet addresses )
  • Unix Sockets (path names on a local node)
  • X.25 Sockets (CCITT X.25 addresses)

Types of Internet Sockets:
  • Stream Sockets (SOCK_STREAM)
  • Datagram Sockets (SOCK_DGRAM) - connectionless sockets
  • Raw Sockets
  • Sequenced Packet Sockets

Stream Sockets (SOCK_STREAM)
  • reliable two-way connected communication streams
  • Same order will be maintained on both sides
  • error-free
  • eg:telnet
  • Use TCP - (So data arrives sequentially and error-free.)

Datagram Sockets (SOCK_DGRAM) - connectionless sockets
  • if you send a datagram, it may arrive. It may arrive out of order.
  • If it arrives, the data within the packet will be error-free.
  • use IP for routing.
  • But not TCP. It is UDP
  • used either when a TCP stack is unavailable or when a few dropped packets here and there is not a problem
  • Ex: tftp (trivial file transfer protocol, a little brother to FTP), dhcpcd (a DHCP client), multiplayer games, streaming audio, video conferencing
  • Why would you use an unreliable underlying protocol?  speed
  • How to implement reliable SOCK_DGRAM applications:  tftp and similar programs have their own protocol on top of UDP. For example, the tftp protocol says that for each packet that gets sent, the recipient has to send back a packet that says, "I got it!" (an "ACK" packet.) If the sender of the original packet gets no reply in, say, five seconds, he'll re-transmit the packet until he finally gets an ACK.

Raw Sockets
  • These provide users access to the underlying communication protocols, which support socket abstractions.
  • normally datagram oriented, though their exact characteristics are dependent on the interface provided by the protocol.
  • provided mainly for those interested in developing new communication protocols, or for gaining access to some of the more cryptic facilities of an existing protocol

Sequenced Packet Sockets:
  • similar to a stream socket, with the exception that record boundaries are preserved

Hostname Resolution:
  • The process of finding out dotted IP address based on the given alphanumeric host name.
  • Done by Domain Name Systems (DNS)
  • The correspondence between host names and IP addresses is maintained in a file /ect/hosts

Layered Architecture:



A layered model more consistent with Unix might be:
  • Application Layer (telnet, ftp, etc.)
  • Host-to-Host Transport Layer (TCP, UDP)
  • Internet Layer (IP and routing)
  • Network Access Layer (Ethernet, wi-fi, or whatever)

  • All you have to do for stream sockets is send() the data out.
  • All you have to do for datagram sockets is encapsulate the packet in the method of your choosing and sendto() it out.
  • The kernel builds the Transport Layer and Internet Layer on for you and the hardware does the Network Access Layer




How to Make Client
The steps involved in establishing a socket on the client side are as follows:

  • Create a socket with the socket() system call.
  • Connect the socket to the address of the server using the connect() system call.
  • Send and receive data. There are a number of ways to do this, but the simplest way is to use the read() and write() system calls.


How to make a Server:
The steps involved in establishing a socket on the server side are as follows:

  • Create a socket with the socket() system call.
  • Bind the socket to an address using the bind() system call. For a server socket on the Internet, an address consists of a port number on the host machine.
  • Listen for connections with the listen() system call.
  • Accept a connection with the accept() system call. This call typically blocks the connection until a client connects with the server.
  • Send and receive data using the read() and write() system calls


Ports:
  • To resolve the problem of identifying a particular server process running on a host, both TCP and UDP have defined a group of well-known ports.
  • defined as an integer number between 0 and 65535. This is because all port numbers smaller than 1024 are considered well-known -
  • The port assignments to network services can be found in the file /etc/services.
  • Normally it is a practice to assign any port number more than 5000.

Network Byte Order
  • not all computers store the bytes that comprise a multibyte value in the same order.
    • Little Endian: In this scheme, low-order byte is stored on the starting address (A) and high-order byte is stored on the next address (A + 1).
    • Big Endian: In this scheme, high-order byte is stored on the starting address (A) and low-order byte is stored on the next address (A+1).
  • Network Byte Order:To allow machines with different byte order conventions communicate with each other, the Internet protocols specify a canonical byte order convention for data transmitted over the network


The select Function
  • The select function indicates which of the specified file descriptors is ready for reading, ready for writing, or has an error condition pending.
  • When an application calls recv or recvfrom, it is blocked until data arrives for that socket.
  • An application could be doing other useful processing while the incoming data stream is empty. Another situation is when an application receives data from multiple sockets.
  • Calling recv or recvfrom on a socket that has no data in its input queue prevents immediate reception of data from other sockets.
  • The select function call solves this problem by allowing the program to poll all the socket handles to see if they are available for non-blocking reading and writing operations.

Blocking vs Non Blocking Sockets

  • By default, TCP sockets are in "blocking" mode. Its possible to set a descriptor so that it is placed in "non-blocking" mode.

Blocking Mode:
  • When you call recv() to read from a stream, control isn't returned to your program until at least one byte of data is read from the remote site.
  • This process of waiting for data to appear is referred to as "blocking". This is same for connect(), write().

Non Blocking Mode:
  • When placed in non-blocking mode, you never wait for an operation to complete.
  • If you call "recv()" in non-blocking mode, it will return any data that the system has in it's read buffer for that socket.
  • But, it won't wait for that data.
  • If the read buffer is empty, the system will return from recv() immediately saying ``"Operation Would Block!"''
  • Non-blocking sockets can also be used in conjunction with the select() API. In fact, if you reach a point where you actually WANT to wait for data on a socket that was previously marked as "non-blocking", you could simulate a blocking recv() just by calling select() first, followed by recv().
  •  Programs that use non-blocking sockets typically use one of two methods when sending and receiving data.

  1. polling-=when the program periodically attempts to read or write data from the socket using a timer.
  2. asynchronous notification-the program is notified whenever a socket event takes place, and in turn can respond to that
  • When designing a high performance networking application with non-blocking socket I/O, the architect needs to decide which polling method to use to monitor the events generated by those sockets.

  1. Polling with select()
  2. Polling with poll()
  3. Polling with epoll()
  4. Polling with libevent



 References: 

Multi-threaded Programming

Process  
  • Program in execution.
  • It has
    • text section - program code
    • program counter - current activity
    • contents in the processor's registers -
    • stack - temporary data ( function parameters, local variables, return values)
    • data section - global variables
    • heap - memory which is dynamically allocated

  • Process states
    • new
    • running
    • waiting
    • Ready
    • Terminated

Thread
  • basic unit of CPU utilization.
  • It has
    • Thread id
    • program counter
    • register set
    • Stack
    • Signal mask
    • Priority
    • Return value

  • It shares with other threads belonging to the same process
    • code section
    • data section
    • other operating system resources (open files, signals)
    • Process instructions
    • Current workign directory
    • User and group id

Posix(pthreads) Threads

Why Pthreads
  • Light Weight - When compared to the cost of creating and managing a process, a thread can be created with much less operating system overhead. Managing threads requires fewer system resources than managing processes.
  • Efficient Communications/Data Exchange- on a multi-processor architecture is to achieve optimum performance.

Programs having the following characteristics may be well suited for pthreads:
  • Work that can be executed, or data that can be operated on, by multiple tasks simultaneously:
  • Block for potentially long I/O waits
  • Use many CPU cycles in some places but not others
  • Must respond to asynchronous events
  • Some work is more important than other work (priority interrupts)

Thread-safeness: - an application's ability to execute multiple threads simultaneously without "clobbering" shared data or creating "race" conditions. A race condition occurs when two or more threads can access shared data and they try to change it at the same time

Thread Limits -the maximum number of threads permitted, and the default thread stack size are two important limits to consider when designing your program.


Pthread API

The subroutines which comprise the Pthreads API can be informally grouped into four major groups:

  • Thread management: Routines that work directly on threads - creating, detaching, joining, etc. They also include functions to set/query thread attributes (joinable, scheduling etc.)
    • pthread_create - create a new thread
    • pthread_join - wait for termination of another thread
    • pthread_exit - terminate the calling thread
  • Mutexes: Routines that deal with synchronization, called a "mutex", which is an abbreviation for "mutual exclusion". Mutex functions provide for creating, destroying, locking and unlocking mutexes. These are supplemented by mutex attribute functions that set or modify attributes associated with mutexes.
  • Condition variables: Routines that address communications between threads that share a mutex. Based upon programmer specified conditions. This group includes functions to create, destroy, wait and signal based upon specified variable values. Functions to set/query condition variable attributes are also included.
  • Synchronization: Routines that manage read/write locks and barriers.The threads library provides three synchronization mechanisms:
    • mutexes - Mutual exclusion lock: Block access to variables by other threads. This enforces exclusive access by a thread to a variable or set of variables.
    • joins - Make a thread wait till others are complete (terminated).
    • condition variables - data type pthread_cond_t. The condition variable mechanism allows threads to suspend execution and relinquish the processor until some condition is true. A condition variable must always be associated with a mutex to avoid a race condition created by one thread preparing to wait and another thread which may signal the condition before the first thread actually waits on it resulting in a deadlock.

Saturday, September 20, 2014

Tree Data Structure

Siblings - Nodes with the same parent
Depth of a node- number of edges from the root to the node.
Height of a node - number of edges from the node to the deepest leaf. 
Height of a tree - height of a root.

Binary Tree- tree where each node can have no more than two children (a node can have just one)
full binary tree - A binary tree in which each node has exactly zero or two children. There are no nodes with exactly one child.
Complete binary - completely filled, with the possible exception of the bottom level, which is filled from left to right.
Binary Search Tree - A binary tree is a binary search tree (BST) if and only if an inorder traversal of the binary tree results in a sorted sequence.

Binary Search Tree

  • The keys in a binary search tree are always stored in such a way as to satisfy the binary-search-tree property:
Let x be a node in a binary search tree. If y is a node in the left subtree of x, then y:key <= x:key. If y is a node in the right subtree of x, then y:key >= x:key.
  • The expected height of a randomly built binary search tree on n distinct keys is O(lg n)

Tree Traversals

  • In-Order - Left , Root, Right
  • Pre-Order - Root, Left, Right
  • Post- Order  Left, Right ,Root

INORDER-TREE-WALK(x)
if x !=NIL
INORDER-TREE-WALK(x:left)
print x:key
INORDER-TREE-WALK(x:right)

Complexity θ(n)


Tree Search

TREE-SEARCH(x,k)
if x == NIL or k == x:key
return x
if k < x:key
return TREE-SEARCH(x:left)
else
return TREE-SEARCH(x:right)


ITERATIVE-TREE-SEARCH(x, k)
while x != NIL and k != x:key
if k < x:key
x = x:left
else
x = x:right
return x

Complexity O(h) - h = Height of the tree

Minimum And Maximum

TREE-MINIMUM(x)
while x:left != NIL
x = x:left
return x

TREE-MAXIMUM(x)
while x:right !=NIL
x = x:right
return x

Complexity O(h)

Height of Tree

int height(node)
{
if (node = null)
    return 0;
else
    left = height(node->left);
    right = height(node->right);
    return 1 + max(left, right);
}

Complexity θ(n)

Tree Insert /Delete

Complexity O(h)


Red Black Trees

  • One of many search-tree schemes that are “balanced” in order to guarantee that basic dynamic-set operations take O(lg n) time in the worst case.
  • By constraining the node colors on any simple path from the root to a leaf, red-black trees ensure that no such path is more than twice as long as any other, so that the tree is approximately balanced.
  • A red-black tree with n internal nodes has height at most 2 lg(n +1)
  • Insert and delete will run in O(lg n) time

  • A red-black tree is a binary tree that satisfies the following red-black properties:
    • Every node is either red or black.
    • The root is black.
    • Every leaf (NIL) is black.
    • If a node is red, then both its children are black.
    • For each node, all simple paths from the node to descendant leaves contain the same number of black nodes.

Trie


  • Trie is an efficient information retrieval data structure.
  • Using trie, search complexities can be brought to optimal limit (key length).
  • If we store keys in binary search tree, a well balanced BST will need time proportional to O(M * log N), where M is maximum string length and N is number of keys in tree.
  • Using trie, we can search the key in O(M) time.
  • However the penalty is on trie storage requirements. Memory requirements of trie is O(ALPHABET_SIZE * key_length * N) where N is number of keys in trie.
  • There are efficient representation of trie nodes (e.g. compressed trie, ternary search tree, etc.) to minimize memory requirements of trie.
  • TRIE has a wide variety of applications in :
    • Spell checking. Word completion
    • Data compression
    • Computational biology
    • Routing table for IP addresses
    • Storing/Querying XML documents etc.
  • For alphabetical keys, each node has an array of (27) pointers to its branches, one for each of the 26 alphabet characters and one for blank (“ ”). The keys are stored in leaf (information) nodes. To access an information node containing a key, we need to move down a series of branch nodes following appropriate branch based on the alphabetical characters composing the key. All trie_node fields that neither intern node nor to an leaf node are represented using null pointers.

Standard STL Containers (Data Structurs)

A container is a holder object that stores a collection of other objects (its elements). They are implemented as class templates, which allows a great flexibility in the types supported as elements.

Container class templates

Sequence containers: (Elements in sequence containers are ordered in a strict linear sequence. Individual elements are accessed by their position in this sequence.)
  • array  - Array class vector
  • Vector
  • Deque -Double ended queue
  • forward_list
  • List

Container adaptors:
  • Stack - LIFO stack
  • Queue -FIFO queue
  • priority_queue -Priority queue

Associative containers: (Elements in associative containers are referenced by their key and not by their absolute position in the container.)
  • set
  • Multiset-Multiple-key set
  • map
  • Multimap-Multiple-key map

Unordered associative containers:
  • unordered_set
  • unordered_multiset
  • unordered_map
  • unordered_multimap


Array
  • Arrays are fixed-size sequence containers: they hold a specific number of elements ordered in a strict linear sequence.
  • The elements are stored in contiguous memory locations, allowing constant time random access to elements.
  • The container uses implicit constructors and destructors to allocate the required space statically. Its size is compile-time constant.
Complexity :
  • Almost all the operations are O(1)
  • Remove/Insert operations that handles element between elements require O(n),because the elements need to be shifted.
Note! Hence, an array as a data structure is used where remove/insert operations are not required.

Vector
  • Vectors are sequence containers representing arrays that can change in size.
  • Vectors use contiguous storage locations for their elements.
  • vectors use an array as their underlying storage
  • size can change dynamically, with their storage being handled automatically by the container.
  • If a reallocation happens, all iterators, pointers and references related to the container are invalidated,
  • vector containers may allocate some extra storage to accommodate for possible growth.
vectors consume more memory than arrays in exchange for the ability to manage storage and grow dynamically in an efficient way.

Complexity :
  • Accessors : [], at, size,empty, begin,end,front,back,capacity   - Constant time
  • Modifiers : pushback (ammortized),popback  - constant time        
insert,assign,erase - Linear

Deque

  • sequence containers with dynamic sizes that can be expanded or contracted on both ends
  • provide a functionality similar to vectors, but with efficient insertion and deletion of elements also at the beginning of the sequence, and not only at its end.
  • Generally implemented as a dynamic array. (Vector of vectors)
  • unlike vectors, deques are not guaranteed to store all its elements in contiguous storage locations
  • vectors use a single array that needs to be occasionally reallocated for growth, the elements of a deque can be scattered in different chunks of storage, with the container keeping the necessary information internally to provide direct access to any of its elements in constant time and with a uniform sequential interface (through iterators).

Complexity :
  • Accessors : [], at, size,empty, begin,end,front,back   - Constant time
  • Modifiers : pushback (ammortized),pushpopback  - constant time        
insert,assign,erase - Linear

List
  • Lists are sequence containers that allow constant time insert and erase operations anywhere within the sequence, and iteration in both directions.
  • List containers are implemented as doubly-linked lists;
  • contain in different and unrelated storage locations.
  • Each element keeps information on how to locate the next and the previous elements, allowing constant time insert and erase operations before or after a specific element (even of entire ranges), but no direct random access.
  • Lists perform generally better in inserting, extracting and moving elements in any position within the container for which an iterator has already been obtained, and therefore also in algorithms that make intensive use of these, like sorting algorithms.
  • they lack direct access to the elements by their position
  • They also consume some extra memory to keep the linking information associated to each element

Complexity :
  • Accessors : begin,end, empty, front,back   - Constant time
Size -Linear
  • Modifiers :popfront, pushfront, popback, pushback - constant time        
insert, erase - Linear

-------------------------------------------------------------------------------------------------------------
Stack
  • Stacks are a type of container adaptor, specifically designed to operate in a LIFO context (last-in first-out), where elements are inserted and extracted only from one end of the container.
  • The container shall support the following operations:
    • empty
    • size
    • back
    • push_back
    • pop_back
  • The standard container classes vector, deque and list fulfill these requirements. By default, if no container class is specified for a particular stack class instantiation, the standard container deque is used.

Complexity : Operations on the underline container class will be called and complexity depend on them. (Constant)

Queue:
  • queues are a type of container adaptor, specifically designed to operate in a FIFO context (first-in first-out), where elements are inserted into one end of the container and extracted from the other.
  • This underlying container shall support at least the following operations:
    • empty
    • size
    • front
    • back
    • push_back
    • pop_front
  • The standard container classes deque and list fulfill these requirements. By default, if no container class is specified for a particular queue class instantiation, the standard container deque is used.

Complexity : Operations on the underline container class will be called and complexity depend on them. (Constant)

Priority Queue
  • Priority queues are a type of container adaptors, specifically designed such that its first element is always the greatest of the elements it contains, according to some strict weak ordering criterion.
  • Elements are popped from the "back" of the specific container, which is known as the top of the priority queue.
  • The underline container shall be accessible through random access iterators and support the following operations:
    • empty()
    • size()
    • front()
    • push_back()
    • pop_back()

  • The standard container classes vector and deque fulfill these requirements. By default, if no container class is specified for a particular priority_queue class instantiation, the standard container vector is used.

Complexity : top, size, empty - Operations on the underline container class will be called and complexity depend on them. (Constant)
  push, pop - log n

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Set / MultiSet

  • Unique keys - No two elements in the container can have equivalent keys. (only in set)
  • Ordered  - The elements in the container follow a strict order at all times.
  • Associative - Elements in associative containers are referenced by their key and not by their absolute position in the container.
  • Sets are typically implemented as binary search trees.(balanced binary search trees, typically red-black trees) Thus, they provide logarithmic storage and retrieval times.
  • MultiSet  -multiple elements can have equivalent values.



Complexity : size, empty, begin, end - Constant
insert, erase - log n
clear - Linear

Map:
  • Maps are associative containers that store elements formed by a combination of a key value and a mapped value, following a specific order.
  • key values - sort and uniquely identify the elements
  • mapped values - store the content associated to this key.
  •  implemented as binary search trees.

Complexity : size, empty, begin, end - Constant
[], at, insert, delete,find,upper bound ,lower bound - log n
Clear - linear




References